08-01-2009, 01:37 PM
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Pixie's Resident Reptile
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Join Date: Jul 2002
Location: Central MD, USA
Posts: 21,084
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Not at all: the limiting class system demands that people pick from a set of skills that are, within the game system, perceived as related to that "class".
Whereas, a entirely skills-based system, lets people pick and develop skills that they somehow have access to (and of course, a truly well-designed game system makes gaining access to some skills that a player wants part of the adventuring) regardless of a pre-conceived "class".
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On the kinkometer, my kink measures as a sine wave.
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