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Okay. What I was thinking was that as a class you have predetermined sets of skills like you said. However, what I was meaning by building a class even in a skills based is if you have say swords, axes, bows, magic inherent (such as not needing any powders incantations etc.), then your magic which requires the powders, glyphs, incantations etc.; you can use any of these or any combination of these but it means that you're not learning others. Say you really like using swords and magic inherent. Then you'd essentially create what in other games would be considered a battle mage. Or if you don't like using magic then you use the sword and axe, that's pretty much a warrior class. Even though you could have chosen any of these you've still built yourself a class if a custom one.
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Ah, so you're talking about what to me would be a hybrid system: a lot of the gaming industry sees this as a customizable class. Call it what you will, what really matters is the focus of where the game designer/gamemaster and players can take it.
To bring the discussion back to where it started, Aion seems to have possibilities that appeal to me in that respect. |
Well, my friend and I have decided to forgo WOW for the time being once Aion releases. The beta test was great and all, but with only three days it's not enough to truly tell if you like the game. Unless all we did for those three days was advance as fast as possible. Which we didn't. It's very visually pleasing. Quests are pretty basic; go here kill this this many times come back; go kill the same thing only this time bring me five of these.....etc.
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